I got my Green Men from Bronze Age yesterday and got them started. I finished one of them along with Woola. Woola's pictures turned out terrible, he keeps washing out. I may try to get others with the next set. But regardless here they are.
Sunday, July 14, 2013
Friday, July 12, 2013
My Journey to Mars
So despite years of hemming and hawing I began my trip to Mars the other night. I ordered a few figures from Tin Man and a few from Bronze Age. Along with these I got the Savage Worlds Mars books and the Savage Showdown rules as well. Also I ordered a cool poster map of Mars that has the Modern, Victorian and Barsoom features integrated together. It has a lot of unnamed cities and such that make it easy to work for gaming.
While I waited for shipping I started working on terrain, I haven't gotten too far yet and don't have pictures yet, hopefully they'll be there soon. My figures from Tin Man along with my poster map arrived in a few days.
Here is the map I purchased from Mythic Images, it's a great map, a little smallish, but nice quality.
And here is the first finished figure from Tin Man Miniatures, the incomparable Dejah Thoris. This figure is from the Tin Man line, I believe it is supposed to represent Thuvia, but I preferred her for Dejah as the other figures breasts look like Watermelons, and not in a fun way, but as in they glued watermelons too her.
I feel liker her face could use a little work, but I'm very happy with her skin tones as she's not red, but she's far from a standard flesh tone as well.
While I waited for shipping I started working on terrain, I haven't gotten too far yet and don't have pictures yet, hopefully they'll be there soon. My figures from Tin Man along with my poster map arrived in a few days.
Here is the map I purchased from Mythic Images, it's a great map, a little smallish, but nice quality.
And here is the first finished figure from Tin Man Miniatures, the incomparable Dejah Thoris. This figure is from the Tin Man line, I believe it is supposed to represent Thuvia, but I preferred her for Dejah as the other figures breasts look like Watermelons, and not in a fun way, but as in they glued watermelons too her.
I feel liker her face could use a little work, but I'm very happy with her skin tones as she's not red, but she's far from a standard flesh tone as well.
Sunday, June 16, 2013
Legend of the Sacred Sword Test Game
I almost forgot pictures. But I did nab a couple
towards the end of the second game. Remember, early test game, hence
the use of the Super Dungeon Explore figures and the really poorly drawn
game tiles (I did them myself, and I'm not a very good artist)
In this picture the heroes are dispatching the final monster on the cross tile towards the top. Due to the way the previous turn ended the monsters went first and were rather unsuccessful at attacking the Cabbit Warrior (represented by Angry Bear). The positioning by the heroes was pretty clever as The Elven Lancer was able to attack with her long spear past the Cabbit Warrior, while the Sprite Mage was flinging spells from behind.
Combat works very easily. Each player cards has the stats along the left side, while weapon and armor cards have the stats on the right, which allows them to tuck under. You roll as many dice as your weapon permits and compare the results to your characters stats. Each success is a hit. The enemy then rolls his Armor dice compared to his Defense stat to see how many blocks. Remaining hits are carried over as damage. Easy peasy.
In this shot, the tokens near the center of the cave are actually rough terrain that was also effected by a Trap card drawn on a previous search. Each tile has rough terrain spaces, and when heroes search for treasure they'll occasionally find terrain altering cards, in this case they found Poison Thorns which causes the next tiles rough spaces to also be filled with Poison Thorns. In an earlier quest they had the unlikely instance of finding two different cards making the terrain cause both entanglement and sleep at the same time . . .
Angry Bear had just discovered this tile, which is why he is standing at the front, when a tile has no remaining enemies heroes are permitted to search for treasure and explore the exits to attempt to find the next location. It's important to Explore and try and find the next tile quickly, if the heroes fail to do so within 2 full turns of the last enemy to be on the tile, all the enemies respawn. This prevents heroes from camping and healing up too long and keeps gameplay moving at a good pace.
2 Turns is also the magic number all status effects and such are always for a length of 2 turns unless healed before that. The tokens that will be included are double sided Color/Gray, at the end of a turn where you have a status effect you flip it from color to gray, then all gray tokens are removed the following turn, it makes it super easy to remember how long an effect has been present.
If you have any questions or comments, please let me know. I'll try to do a more details game turn later on.
In this picture the heroes are dispatching the final monster on the cross tile towards the top. Due to the way the previous turn ended the monsters went first and were rather unsuccessful at attacking the Cabbit Warrior (represented by Angry Bear). The positioning by the heroes was pretty clever as The Elven Lancer was able to attack with her long spear past the Cabbit Warrior, while the Sprite Mage was flinging spells from behind.
Combat works very easily. Each player cards has the stats along the left side, while weapon and armor cards have the stats on the right, which allows them to tuck under. You roll as many dice as your weapon permits and compare the results to your characters stats. Each success is a hit. The enemy then rolls his Armor dice compared to his Defense stat to see how many blocks. Remaining hits are carried over as damage. Easy peasy.
In this shot, the tokens near the center of the cave are actually rough terrain that was also effected by a Trap card drawn on a previous search. Each tile has rough terrain spaces, and when heroes search for treasure they'll occasionally find terrain altering cards, in this case they found Poison Thorns which causes the next tiles rough spaces to also be filled with Poison Thorns. In an earlier quest they had the unlikely instance of finding two different cards making the terrain cause both entanglement and sleep at the same time . . .
Angry Bear had just discovered this tile, which is why he is standing at the front, when a tile has no remaining enemies heroes are permitted to search for treasure and explore the exits to attempt to find the next location. It's important to Explore and try and find the next tile quickly, if the heroes fail to do so within 2 full turns of the last enemy to be on the tile, all the enemies respawn. This prevents heroes from camping and healing up too long and keeps gameplay moving at a good pace.
2 Turns is also the magic number all status effects and such are always for a length of 2 turns unless healed before that. The tokens that will be included are double sided Color/Gray, at the end of a turn where you have a status effect you flip it from color to gray, then all gray tokens are removed the following turn, it makes it super easy to remember how long an effect has been present.
If you have any questions or comments, please let me know. I'll try to do a more details game turn later on.
Friday, May 31, 2013
Legend of the Sacred Sword Concepts
Monday, May 27, 2013
News
So let's face it, I am pretty terrible blogger, I get wrapped up in things and forget to update the blog. So here is the state of my gaming world.
Legend of the Sacred Sword is going along at an OK pace. I'd like to be faster, but I am waiting for outside resources, so that can't happen.
Chibi Crawl is simply awaiting Tom's health to improve so we can have some beta sets printed and shipped out for people to test.
The Asian Chibi Crawl is currently taking a break as I was beating my head off a wall on it.
Combat Armor Mecha Miniatures is something new. Due to more odd and lucky circumstances than are supposed to happen in quick order I will be kickstarting a small line of mecha miniatures hopefully next month once I get some art in. These figures will be anime styled and 1/285th scale (Between 35-45mm tall) and multipart, all the joints will use the exact same sized ball and socket joins, meaning parts can be swapped between models. Mechs will come as a torso, legs, right arm, left arm, head, and shoulder mounted accessories. I am currently having art developed just for this project and awaiting the arrival, I am also waiting to hear back from one sculptor, though I have contacted 2 others who are interested in the work. Presuming I get the line art back in decent order, I am going to estimate launching in about a month, possibly less.
So there is the world of my gaming stuff. Hopefully I'll get some previews of Combat Armor in the near future to get some hype built up.
Legend of the Sacred Sword is going along at an OK pace. I'd like to be faster, but I am waiting for outside resources, so that can't happen.
Chibi Crawl is simply awaiting Tom's health to improve so we can have some beta sets printed and shipped out for people to test.
The Asian Chibi Crawl is currently taking a break as I was beating my head off a wall on it.
Combat Armor Mecha Miniatures is something new. Due to more odd and lucky circumstances than are supposed to happen in quick order I will be kickstarting a small line of mecha miniatures hopefully next month once I get some art in. These figures will be anime styled and 1/285th scale (Between 35-45mm tall) and multipart, all the joints will use the exact same sized ball and socket joins, meaning parts can be swapped between models. Mechs will come as a torso, legs, right arm, left arm, head, and shoulder mounted accessories. I am currently having art developed just for this project and awaiting the arrival, I am also waiting to hear back from one sculptor, though I have contacted 2 others who are interested in the work. Presuming I get the line art back in decent order, I am going to estimate launching in about a month, possibly less.
So there is the world of my gaming stuff. Hopefully I'll get some previews of Combat Armor in the near future to get some hype built up.
Wednesday, April 10, 2013
Chibi Crawl - Final Card Beta
Alright folks, we're in the home stretch for
Chibi Crawl and I want to make sure everything appears to be in order.
I started a separate thread to help cut back on any lingering confusion
from the development portion.
The dungeon cards are new, the idea behind these is that you can optionally draw one at the beginning of the game, they'll have special rules that alter the game play in some way.
Please review the game cards, look for any spelling or grammar errors, also keep your eyes peeled for oddities, if it doesn't make sense, let's fix it now.
https://drive.google.com/#folders/0B_dGQQhS2y0vVkhYSVJQUld2WGs
Here is a current version of the rules. I intend to keep the rules in beta until the cards are released and in your hands for a little while. This is so that any minor balance tweaks can be done when I have a wider base of people playing.
https://docs.google.com/document/...jZMVoyKMDEQxnUO71WVgM5-JN6Io/edit
Here is the card backer. Thoughts? If I need to tweak it, I want to do it now. Reasonably I expect many people to sleeve your cards so you may not care too much, but not everyone will do so.
Finally, I have 3 or 4 empty card slots left. I'm taking thoughts, these can be either new dungeon themes, new event cards, or objectives that do not require graphics. I could potentially run some duplicate cards as well, so if you think I need multiples of any events or such, let me know.
Please read over the cards and such, and let me know if you see anything that needs changed. I will note these cards are a bit different than the cards shown in the other thread (I revised a bunch of the treasures to limit armor buildup, it was possible to get four items that all gave ARM bonuses and it was ridiculous)
Thanks for all the help so far, and hopefully you guys enjoy the final game!
The dungeon cards are new, the idea behind these is that you can optionally draw one at the beginning of the game, they'll have special rules that alter the game play in some way.
Please review the game cards, look for any spelling or grammar errors, also keep your eyes peeled for oddities, if it doesn't make sense, let's fix it now.
https://drive.google.com/#folders/0B_dGQQhS2y0vVkhYSVJQUld2WGs
Here is a current version of the rules. I intend to keep the rules in beta until the cards are released and in your hands for a little while. This is so that any minor balance tweaks can be done when I have a wider base of people playing.
https://docs.google.com/document/...jZMVoyKMDEQxnUO71WVgM5-JN6Io/edit
Here is the card backer. Thoughts? If I need to tweak it, I want to do it now. Reasonably I expect many people to sleeve your cards so you may not care too much, but not everyone will do so.
Finally, I have 3 or 4 empty card slots left. I'm taking thoughts, these can be either new dungeon themes, new event cards, or objectives that do not require graphics. I could potentially run some duplicate cards as well, so if you think I need multiples of any events or such, let me know.
Please read over the cards and such, and let me know if you see anything that needs changed. I will note these cards are a bit different than the cards shown in the other thread (I revised a bunch of the treasures to limit armor buildup, it was possible to get four items that all gave ARM bonuses and it was ridiculous)
Thanks for all the help so far, and hopefully you guys enjoy the final game!
Wednesday, March 13, 2013
Sneak Peak at a far future project
So with Chibi Crawl being almost entirely out the door, I'm looking at my project list trying to decide what I want to work on next. My wife has been really pushing me to just work on something that makes me happy and not to worry too much about the money or anything else.
So I've begun my next project. I am not yet ready to divulge much on it yet, largely as there is simply so much work to do. I have hired an artist though, and will be looking for one to two more. If you are an artist, especially one who likes fantasy anime and is willing to illustrate items, treasures, map tiles and perhaps some characters or monsters, please send me an email with some sample illustrations to thefacelessking at gmail.com (forgive the simple spam filter) For me art is such an integral portion of any game world that is imperative for me to get it right up front. Also it will be one of the components I struggle the most with financially so I need to break everything down into waves, so I can pay a little at a time.
But what I have to show you are prototyped tiles. I illustrated these myself, so they are not the highest quality. I intend to replace them all with professionally illustrated tiles in the future (which I'll also want an artist for, see the art is gonna kill me)
Stay tuned I'll probably leak some real art in the future. I am looking to try and start Beta testing late this summer, perhaps early fall, and presuming no major hiccups I'd like to have the game finished by Q2 2014. I'll be hand building prototypes and mailing them to qualified groups.
If you are interested in working with me in any of the capacities above, please contact me.
(thefacelessking at gmail.com) Subject: LoSS - Artist/Tester
So I've begun my next project. I am not yet ready to divulge much on it yet, largely as there is simply so much work to do. I have hired an artist though, and will be looking for one to two more. If you are an artist, especially one who likes fantasy anime and is willing to illustrate items, treasures, map tiles and perhaps some characters or monsters, please send me an email with some sample illustrations to thefacelessking at gmail.com (forgive the simple spam filter) For me art is such an integral portion of any game world that is imperative for me to get it right up front. Also it will be one of the components I struggle the most with financially so I need to break everything down into waves, so I can pay a little at a time.
But what I have to show you are prototyped tiles. I illustrated these myself, so they are not the highest quality. I intend to replace them all with professionally illustrated tiles in the future (which I'll also want an artist for, see the art is gonna kill me)
Stay tuned I'll probably leak some real art in the future. I am looking to try and start Beta testing late this summer, perhaps early fall, and presuming no major hiccups I'd like to have the game finished by Q2 2014. I'll be hand building prototypes and mailing them to qualified groups.
If you are interested in working with me in any of the capacities above, please contact me.
(thefacelessking at gmail.com) Subject: LoSS - Artist/Tester
Friday, March 8, 2013
Chibi Hydra of Cuteness . . er . . DOOOM!
So I finally got off my butt and painted my Chibi Hydra from Impact Miniatures. I used purple as a unifying color to try and tie her all together, all the shading has a purple tone and the belly and neck scales are all purple, as are the eyes. It is a very nice figure and I am overall very pleased with it, despite my mass of issues getting her together, those were largely my fault it seems.
Friday, February 22, 2013
Paint Sample Egyptian Eldar
Knocked out 5 Apophis Warriors to completion and 1 Bastet. I've got 3 bastets that need finished, waiting on the other box and some other heads for leader models and other characters. These aren't award winning paint jobs, just quick and easy but still table ready.
Here is one of each though.
I've got fancy bases for them to go on, they'll get rebased when I am ready. I'll take bigger unit pictures when I have the units completed. I'll have 3 squads and one heavy weapons team out of the 2 Kabalite warrior boxes. I have 3 Jet Bikes, 1 Falcon (that needs a lot of work to recover, it's missing a couple pieces and very heavily and poorly painted), 1 War Walker (missing it's gun stations though). I need to pick up 2 more old war walkers and a dreadnought and perhaps one other tank. I'd also like to get some aspect warriors, preferably Striking Scorpions and Warp Spiders. As I am not that concerned with 40k rules, I am not worried about this army being legit. If anyone has any of these that they'd like to part with drop me a line, to be fair not looking to drop a ton on them, and if they are metal and badly painted that doesn't bother me, as stripping metal is generally not too bad.
Here is one of each though.
I've got fancy bases for them to go on, they'll get rebased when I am ready. I'll take bigger unit pictures when I have the units completed. I'll have 3 squads and one heavy weapons team out of the 2 Kabalite warrior boxes. I have 3 Jet Bikes, 1 Falcon (that needs a lot of work to recover, it's missing a couple pieces and very heavily and poorly painted), 1 War Walker (missing it's gun stations though). I need to pick up 2 more old war walkers and a dreadnought and perhaps one other tank. I'd also like to get some aspect warriors, preferably Striking Scorpions and Warp Spiders. As I am not that concerned with 40k rules, I am not worried about this army being legit. If anyone has any of these that they'd like to part with drop me a line, to be fair not looking to drop a ton on them, and if they are metal and badly painted that doesn't bother me, as stripping metal is generally not too bad.
Thursday, February 21, 2013
Egyptian Eldar
So I bought some Sci-Fi Egyptian Helmets from Puppet's War with no actual use for them. I pondered this for a while and decided Eldar would be a good fit, but the normal Guardians didn't work as the backpacks fit up against the heads too snug and I wasn't a huge fan of the look. So I ordered up some Dark Eldar Kabalite warriors with the intent of subbing them as Guardians. Heads fit pretty well with the Anubis heads not fitting and the Bast heads only fitting sometimes. Now I don't play 40k, but will likely be using these with Gruntz in 28mm. Howver I still may have a small but feasible 40k force when I am all done.
Here are a few pics showing the assembled figures. I apologize for the quality as they were shot with my cruddy cell phone.
Apophis Warriors
Bastet Warriors
Jet Bikes
Looking to gather a few old War Walkers and Dreadnoughts and maybe another tank of some sort and I'll be good to go.
Here are a few pics showing the assembled figures. I apologize for the quality as they were shot with my cruddy cell phone.
Apophis Warriors
Bastet Warriors
Jet Bikes
Looking to gather a few old War Walkers and Dreadnoughts and maybe another tank of some sort and I'll be good to go.
Wednesday, February 13, 2013
Gundam Strategic Operations - Preview Release
I've been working out some rules for running 1/400 Gundam games as I was never satisfied with what was released for them and most other mecha games in this size presume slow clobbering mechs.
https://drive.google.com/#folders/0B_dGQQhS2y0vYTBfYm4td0tQZ0k
This rules set is designed to represent fast brutal mecha that have overpowered guns and a short life expectancy.
https://drive.google.com/#folders/0B_dGQQhS2y0vYTBfYm4td0tQZ0k
This rules set is designed to represent fast brutal mecha that have overpowered guns and a short life expectancy.
Warrior is About to Die! Complete
So I realized I somehow never uploaded the complete version of Warrior is About to Die! This is a super easy dungeon crawl written to play at conventions. Included are the basic game rules and the character sheets. There aren't any rules for how to set up the game though, you'll have to figure it out on your own, I just built a really big dungeon and put spawn points intermittently throughout it.
Warrior is About to Die!
So please feel free to download and share this with your friends. Please feel free to alter the rules if you need. Just let me see what you did :D
Warrior is About to Die!
So please feel free to download and share this with your friends. Please feel free to alter the rules if you need. Just let me see what you did :D
Monday, February 4, 2013
Dungeon Terrain - Mushrooms, Dwarves and More!
Been spending some time with some Dungeon Terrain lately. Rather than boring you with tons of pointless details, here are the pics that are the real reason you come to my blog.
Dwarven Terrain Features (Skematic Pyramid Mold from Hirst Arts)
Giant Mushrooms, Crystals and Angry Fire Temple Faces (Custom work)
I may be selling casts of the custom stuff in the future, but I have been having problems with the mushroom with the spikes. I may have worked out a simple solution by removing them all together and the attaching toothpick points instead, they are a bit thinned, however they won't break off so easily.
Dwarven Terrain Features (Skematic Pyramid Mold from Hirst Arts)
Giant Mushrooms, Crystals and Angry Fire Temple Faces (Custom work)
I may be selling casts of the custom stuff in the future, but I have been having problems with the mushroom with the spikes. I may have worked out a simple solution by removing them all together and the attaching toothpick points instead, they are a bit thinned, however they won't break off so easily.
Chibi Crawl Update 02/04/13
I know it has been a bit since I have done a big update, but I have been very hard at work. And now you can see the fruits of said work. Included in the link below is 22 Heroes, 7 sets of monsters, and a whole pile of event and objective cards. I should note, to print these will be rather extensive at this point. At this point I am pretty comfortable with most of the game mechanics, though some minor tinkering s to be expected. The rules still need a lot of work to be friendly, but there isn't a lot to it so you shouldn't have a hard time figuring it out.
Please if you can read, review, maybe even test if you are able.
https://docs.google.com/file/d/0B_dGQQhS2y0vQnJtLS1lVFhWX0k/edit
I am also looking for someone who is very good with Vassal to make a module. I will give you high res everything so that the module will be as high quality as possible. I tried taking a look at it, but had no idea where to even begin.
Please if you can read, review, maybe even test if you are able.
https://docs.google.com/file/d/0B_dGQQhS2y0vQnJtLS1lVFhWX0k/edit
I am also looking for someone who is very good with Vassal to make a module. I will give you high res everything so that the module will be as high quality as possible. I tried taking a look at it, but had no idea where to even begin.
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