I started working on an Ultramodern city for playing Relic Knights and whatever else on. I am trying to avoid the city rubble look that tends to plague gaming. I am building it mostly with foamcore, cardstock and clear plastic page dividers. There are obviously going to be detaily parts which are going to be more expensive, but for now, I have spent less than $10 and have fundamentally constructed for over 15 (4"x6") buildings, 6 (12"x12") floor tiles, and am less than half way through my supplies.
Here is a quick glance at two stacked structures.
The intent is to build a bunch of these and a handful of key detail structures. Any structures with windows will have interiors designed as well. Most interiors will be glued to old gift cards that have been detailed out with chairs and such. Some walls will feature mounted screens and the like. I am endeavoring to make this as simple a project as possible and keep it cheap. Though I did just buy a police box for my wife to hide and a set of arcade machines (which will be detailed as Super Dungeon Explore arcades) to be positioned throughout the town. I'll be adding some vending machines and other fun things too.
Thursday, August 30, 2012
Monday, August 27, 2012
My Wife's Blog
Ok, here is the deal, this is a link to my wife's new blog. I am going to say this totally upfront, it is entirely about sex. So, send your girlfriends and wives over to read it, they'll likely find it pretty interesting.
Fairies in the Head
Yes, my wife is nuts.
Fairies in the Head
Yes, my wife is nuts.
Sunday, August 26, 2012
Caverns of Roxor - Super Dungeon Explore Expansion
One of my purchases from Gencon was the expansion for Super Dungeon Explore, the Caverns of Roxor. Naturally I've been busting my butt to get it all painted as soon as I could.
While there is a little bit left, the majority of it is right here.
I painted all the Fire Flow Denizens with UV sensitive paints. I'll be embedding black light LED's into some of my future terrain.
Enjoy!!
While there is a little bit left, the majority of it is right here.
I painted all the Fire Flow Denizens with UV sensitive paints. I'll be embedding black light LED's into some of my future terrain.
Enjoy!!
Friday, August 10, 2012
Freebie Coop Dungeon Crawl
So, been searching around trying to find a game that suits my ideals for a dungeon crawl. Like normal, I can't find anything. Which makes me sad. So I took some concepts from a few other games and started piecing something together.
Essentially the game plays similarly to the D&D Board Games by default (though I am working on options to utilize with a normal map style game) With players moving along tiles, then revealing tiles when they have reach the edge of where they are. When a new tile is revealed it will be marked as either a normal or difficult tile, with some being even more challenging. A normal tile has you reveal one card from the Encounter deck which will generally be a monster, but some environmental effects are in there as well.
The mechanics are fairly simple, using a d10 engine all you need to do is roll the number of dice listed and try to get the result of your skill. Monsters are always treated as having a skill of 7 (Minibosses are 6, Bosses 5) Characters will be variable as it allows some basic granulation and controls what kinds of equipment they can use, sure you can give your warrior a wand of lightning, but he may need 8's to use it where as the wizard will only need 5's.
When you have killed a monster or completed an encounter, you can rotate the Encounter card and gain the treasure it carries. The quality of a treasure will be based on the monsters level, which is basically a quick look at a monsters overall strength.
Sample Gnoll Warrior (Reaper Miniatures)
Dungeons will have a few specialty tiles shuffled in, one will be the miniboss tile and one will be the boss tile. These tiles will help control the overall length of the game.
My hope is to be able to stat out the entire line of Reapers Bones list as well as any other dungeon crawl style games.
Sorry for the mildly rambly post, just dumping the rough idea, hopefully fairly soon I can provide a more detailed look or even demo set of rules.
Essentially the game plays similarly to the D&D Board Games by default (though I am working on options to utilize with a normal map style game) With players moving along tiles, then revealing tiles when they have reach the edge of where they are. When a new tile is revealed it will be marked as either a normal or difficult tile, with some being even more challenging. A normal tile has you reveal one card from the Encounter deck which will generally be a monster, but some environmental effects are in there as well.
The mechanics are fairly simple, using a d10 engine all you need to do is roll the number of dice listed and try to get the result of your skill. Monsters are always treated as having a skill of 7 (Minibosses are 6, Bosses 5) Characters will be variable as it allows some basic granulation and controls what kinds of equipment they can use, sure you can give your warrior a wand of lightning, but he may need 8's to use it where as the wizard will only need 5's.
When you have killed a monster or completed an encounter, you can rotate the Encounter card and gain the treasure it carries. The quality of a treasure will be based on the monsters level, which is basically a quick look at a monsters overall strength.
Sample Gnoll Warrior (Reaper Miniatures)
Dungeons will have a few specialty tiles shuffled in, one will be the miniboss tile and one will be the boss tile. These tiles will help control the overall length of the game.
My hope is to be able to stat out the entire line of Reapers Bones list as well as any other dungeon crawl style games.
Sorry for the mildly rambly post, just dumping the rough idea, hopefully fairly soon I can provide a more detailed look or even demo set of rules.
Thursday, August 2, 2012
Relic Knight Calico Kate
So I finally pieced together my Calico Kate and got her painted up, she does need a base, but otherwise is complete. Though her darn pointing arm keeps breaking off. So that will need cleaned up when I am sure it isn't going anywhere. Anyways, thought you may want a sneak peek at her now. I do have a pile of other Relic Knight figures that are in various states of assembly getting prepped to paint, it'll be a long project as the figures have tons of character and fiddly bits that don't like to stay. And I suck at pinning.
Later,
Glenn
Later,
Glenn
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