Saturday, October 6, 2012

Solo and Co-Op Dungeon Crawl Rules A2

So I've been spending a bit more time with my Dungeon Crawl rules (which need a proper name, suggestions?)  And I have made some alterations.  I am ditching the d10 and going to a d6 as the extra granularity didn't really do anything.  All successes are measured on a 4+, there may be certain special abilities or items that alter this rule, reducing the number needed.  I have expanded the stats slightly, and renamed them, so you'll see Level, Movement, Strength, Dexterity, Will, Armor, and Health.  This lets me give everyone a Dexterity and Will value for purposes of letting certain effects have dex checks and the like.  So to determine if a figure will have Ranged attacks or Magic attacks you'll have to look for the special abilities that state that.  I am working hard to ensure that most special attacks have very concise wording.  I am also trying to come up with a rough idea of how many treasures you can have in your deck.  Meaning that some monsters will have no treasure.  One option is that when you kill a monster you have to roll to find it's treasure, another is that some will simply state no treasure. I am leaning towards rolling to see if you get the treasure as it means it will be easier to balance the Encounter Deck.

Here is the same monster card in both Chibi form and normal fantasy (Pathfinder)



I'm gonna keep rolling a bit, I am fairly happy with the stat cards as they are right now. 

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