Monday, February 4, 2013

Dungeon Terrain - Mushrooms, Dwarves and More!

Been spending some time with some Dungeon Terrain lately.  Rather than boring you with tons of pointless details, here are the pics that are the real reason you come to my blog.

Dwarven Terrain Features (Skematic Pyramid Mold from Hirst Arts)

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Giant Mushrooms, Crystals and Angry Fire Temple Faces (Custom work)

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I may be selling casts of the custom stuff in the future, but I have been having problems with the mushroom with the spikes.  I may have worked out a simple solution by removing them all together and the attaching toothpick points instead, they are a bit thinned, however they won't break off so easily. 

Chibi Crawl Update 02/04/13

I know it has been a bit since I have done a big update, but I have been very hard at work.  And now you can see the fruits of said work.  Included in the link below is 22 Heroes, 7 sets of monsters, and a whole pile of event and objective cards.  I should note, to print these will be rather extensive at this point. At this point I am pretty comfortable with most of the game mechanics, though some minor tinkering s to be expected.  The rules still need a lot of work to be friendly, but there isn't a lot to it so you shouldn't have a hard time figuring it out. 

Please if you can read, review, maybe even test if you are able.  

https://docs.google.com/file/d/0B_dGQQhS2y0vQnJtLS1lVFhWX0k/edit

I am also looking for someone who is very good with Vassal to make a module. I will give you high res everything so that the module will be as high quality as possible. I tried taking a look at it, but had no idea where to even begin. 

Thursday, December 13, 2012

Chibi Crawl Update

I'm actually really late on this update, so my apologies, I've had it ready for a while and my test games have gone well so far. 

https://docs.google.com/file/d/0B_dGQQhS2y0vcmhxblNvYXkxVUU/edit
You may want to print the cards at say 95% I've had issues getting them to fit into certain brands of card sleeves (specifically the Ultra-Pro sleeves I bought specifically for this game)

Also, this file covers the Super Dungeon Explore base set.  This set is not really of any importance, I just like converting all my figures to one rules set if I can.  The figures are not meant to be perfect translations, some, such as the Paladin, have been redesigned a bit to be more characteristic of what I would have expected from them. 
https://docs.google.com/file/d/0B_dGQQhS2y0vR0d3b2NrV3RJcDQ/edit
As I said, this set is just for fun, so there is more likely to be balance issues as I spend much less time tinkering with it.  I literally hammered these all out in one evening. 

Friday, October 19, 2012

Chibi Crawl 10/19/12

Alright, so cards are cleaner and easier to read, pretty sure some of the new monsters are in the mix. 
https://docs.google.com/open?id=0B_dGQQhS2y0vdDdyWXVGSlVJejg

Also, this file contains figure produced by other companies.  It's not too big, I think like 4 figures.  I'll be doing more if my free time allows for it and I can gather the needed art.
https://docs.google.com/open?id=0B_dGQQhS2y0vU3AyLVRkX0ZGaTQ


Tuesday, October 16, 2012

Chibi Craw 10/16/12

Minor update, did a few more stat cards for new releases.  I need to reconsider the Rogue class and break it down.  I am having too many instances of them being archers when they shouldn't all fill that roll.  Next update though.  I adjusted the defense rolls to succeed on a 5+ instead of a 4+ as it sped up combat a lot.  Also as an aside it made the game function with Heroquest or Heroscape dice if you so choose.

Chibi Crawl 0.2

Later,
Glenn

Thursday, October 11, 2012

Chibi Crawl Early Test Copy

Alright folks, this is a very early test copy of Chibi Crawl (Tentative Title) It is currently set up to be running with the new Dungeon Adventurers line from Impact! and dungeon tiles they produce. 

Chibi Crawl Beta

Monday, October 8, 2012

Co-Op Dungeon Crawl Update 3 (Chibi)

Alright, so I've been chewing through my dungeon crawl rules as quickly as I can.  I worked out a small collection of cards to get tested through and some rough mechanics.  There are a lot of questions at this point.  I need to work out boss spawning, treasure deck density, and monster density.  But, I am making some decent strides.  As always, I appreciate any feedback you can provide, if you'd like to help out by making cards, or trying to help work out the balance issues and such, please let me know.

Rules

Heroes

Monsters

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Thoughts?